Open drfiemost opened 12 months ago
The problem is that we call SoundManager.PlayWave with the new sample rate but we don't know the original frequency of the samples. To make it work we should pass a resampling ratio instead to the PlayWave function.
Since moving from fmod to sdl_mixer the functionality has been lost, Would be nice reimplementing it. See https://gist.github.com/hydren/f60d107f144fcb41dd6f898b126e17b2 for an example