Closed ReportBot9009 closed 9 years ago
Yeah I gotta fix that wait a moment... Also Those enchants I don't think are broken but they're hard to test so let me do some testing
Ya, I understand they are hard to test. My modded game has roguelike dungeons which has armored mob spawners, so it's easy for me to test it in my game. The mob spawners range from chain to diamond armor. Also, is one for the bow and arrow?
Piercing is sword Penetrating is arrow (or backwards IDK)
Haha! Well, I've tried both on both and it doesn't change, so I'm not sure either XD
WOW I FAILED BIG TIME
if (Config.enchPiercingEnable) { PiercingLevel = EnchantmentHelper.getEnchantmentLevel(Enchants.Piercing.effectId, item); if (PiercingLevel > 0) Victim.attackEntityFrom(new DamageSource("Piercing").setDamageBypassesArmor(), Config.PiercingDamage); } yet config is never set so the value is 0
Oh dang! Whoops! Nice catch :)
Here ya go or wait 10 minutes for Curse http://puu.sh/iq7y0.jar
Awesome! Thank you so much :)
I'm getting a nullpointer with the 1.6 update: http://pastebin.com/LwGN7Bmx
Also, the Penetrate and Piercing Enchants are not working correctly. I do the same amount of damage to armored targets at all levels of the enchant as well as the same damage without it.
Take care