HxCKDMS / HxCEnchants

Adds many new enchantments to minecraft.
GNU General Public License v3.0
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XPInfuser Packet and HxCEnchanter Packet ID Conflict #37

Closed walkerjonny closed 8 years ago

walkerjonny commented 8 years ago

Fastcraft & NotEnoughIDs are working together to extend the block ID limit up to 31999, especially in the combination above. To reach this goal the block IDs need to use full two bytes now - both in RAM and especially within the save files. As I know NEID handles that Unfortunately I'm getting this error now when I try to infuse XP into a given item like a armor part with the XP infuser: http://pastebin.com/Yqf9QDcG The server shuts down and points you back to the menu. Because the error code there lets assume that your mod does also stuff at byte level there might be an issue with the mods above, especially when they are combined. Maybe you want to have a look into it.

DrZed commented 8 years ago

Thanks, will look into that.

DrZed commented 8 years ago

Report this to NotEnoughIDs as well I'm not sure they tweak CPW's ByteBufUtils

walkerjonny commented 8 years ago

I'll do that right now

DrZed commented 8 years ago

Which version of HxCEnchants?

walkerjonny commented 8 years ago

I wanted to have some clearer insights before posting this to the NEID issue tracker, so I did some further tests. Here are the results: That issue starts with HxC Enchants 2.2.0 and persists with HxC Enchants 2.2.1. HxC Enchants 2.1.8 works fine so far. I also checked this out with an older combination of Fastcraft 1.22 ctest13 and NotEnoughIDs 1.2.0. The results were the same. Possibly there might be some code changes between 2.1.8 and 2.2.0 which are causing that issue. As I see you have introduced the HxC Enchanter at 2.2.0. Could be some code interactions there.

DrZed commented 8 years ago

I'll look further into that

DrZed commented 8 years ago

It has nothing to do with them, it's a fail on my side.

walkerjonny commented 8 years ago

Thank you for fixing it that fast!

DrZed commented 8 years ago

I try my best to not let a bug be out for more than 72 hours if I know how to fix it.