Closed Greg209 closed 2 years ago
Unfortunately I am still getting an error on MacOS. (#11)
$ make debug
haxe build-gen.hxml
Generating binding classes for Godot (float_64)...
src/godot/macros/ClassGenMacros.hx:104: // builtins
src/godot/macros/ClassGenMacros.hx:105: Nil
src/godot/macros/ClassGenMacros.hx:104: // builtins
src/godot/macros/ClassGenMacros.hx:105: bool
src/godot/macros/ClassGenMacros.hx:104: // builtins
src/godot/macros/ClassGenMacros.hx:105: int
src/godot/macros/ClassGenMacros.hx:104: // builtins
src/godot/macros/ClassGenMacros.hx:105: float
src/godot/macros/ClassGenMacros.hx:104: // builtins
src/godot/macros/ClassGenMacros.hx:105: String
(unknown) : Missing ;
make: *** [generate] Error 1
Still not able to build even after today's commit:
$ make debug haxe build-gen.hxml Generating binding classes for Godot (float_64)... (unknown) : Missing ; make: *** [generate] Error 1
Thanks for holding out. The current main-branch is in a heavy WIP process and I have a couple things locally that I havent commit yet.
I finished all the basic pieces now and I will now focus on reworking the project-structure and porting to linux / osx, next.
Thanks dazKind. Looking forward to the success of this project.
I can replicate this error now. looks like something is a miss when it comes to the binding macro, but only under Macos! Interesting!
I hoped these were going to be two PR's but they seem to have merged together.
The first commit should fix the compilation for MacOS. (https://github.com/dazKind/hxgodot-cpp/issues/11)
The second commit 'fixes' the linker issues and the make file for MacOS. The make file needs testing with other platforms.