HxGodot / hxgodot

A Haxe GDExtension for Godot 4
MIT License
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Implementation of variant types in Haxe #30

Closed Greg209 closed 1 year ago

Greg209 commented 1 year ago

This PR adds a more complete implementation of the variant type on the Haxe side of things and to be compatible with the GDScript/C++ counter parts. There are still a few parts not implemented which will need looking into a bit more and there are also a few discrepencies that I need to iron out but I wanted to get the bulk of the changes in place first.

dazKind commented 1 year ago

Wow! That's awesome! Thanks for this!