Open shakesoda opened 11 months ago
update: i was able to get a working result with a quick hack by switching HXCPP_M64
to HXCPP_ARM64
at RunMain.hx:243
(doGenerateBindings)
seems another path is needed in the generator, i assume my problem for both x86_64 and arm64 crashing is that it didn't match my bindings properly.
needing to regenerate the bindings per arch seems a bit problematic, i'll need to have a few different copies of them for different arch builds i suppose.
with a little more poking around squash the creeps runs, but unhandled input crashes / #53 applies, making it unusable.
Hi there!
Yes, generating arm64 builds can be a bit challenging since I dont have a M1 machine available most of the time.
Concerning different copies of the bindings: I will give this some thought, maybe we can macro this in a smart way
I modified my SConstruct to have appropriate flags for arm (
-march=armv8.5-a
and-D HXCPP_ARM64
) respectively, tried running both with native arch and in rosetta witharch -x86_64 godot main.tscn
on the example project (godot 4.2 stable), got good prints until "was geht", then it crashes and reports heap corruption. i haven't dug into it buttest_vector4i
is next in the gdscript, so i assume that's failing. bindings generated with haxe 4.3.2, since i saw 4.3.3 doesn't work.filed separately from #28 and #53 because it seems to be a different issue