Open WithinAmnesia opened 8 months ago
GitHub issues is not the place to ask questions, help, or advertise your own project. GitHub issues is for reporting issues and feature requests for the current repository (in this instance Minedot). Your comment is not related to this repository, this means it is spam.
You should be using the Godot forum.
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.
How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.