Perhaps a fix could be that if on a hitstop frame, if jump and dash are pressed, then it'll do a dashjump (regardless of timings). I'm not sure what other movement tech is negatively affected by hitstop but there likely is something else (DSJs/SSJs perhaps?)
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Perhaps a fix could be that if on a hitstop frame, if jump and dash are pressed, then it'll do a dashjump (regardless of timings). I'm not sure what other movement tech is negatively affected by hitstop but there likely is something else (DSJs/SSJs perhaps?) vid