Hypatech / ULTRAKILL-Speedrunner-Issues

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Hideous mass death animation delay #29

Open glass-source opened 6 months ago

glass-source commented 6 months ago

When the last enemy killed in an encounter is a hideous mass, you have to wait for its death animation to finish for it to count as a kill and finish the encounter. This results as a time loss no matter what when killing one last in CG or in some arenas (Like P-2 in stalker room) where we have to route around killing it first instead of killing everything all at once because we have to wait for the dying animation to break the idol and kill the stalker. Would be nice if this happened as soon as it died instead of having to wait for the animation to end.

enjaitus commented 5 months ago

i think it would be nice if the hideous mass animation instantly ends or effectively works that way as soon as a room/wave gets cleared, it would be a really nice QoL feature since it makes them feel like less of an obstacle to work around and just another enemy in routing/gameplay

Hypatech commented 5 months ago

This one is difficult, something I can check out in the enemy rewrite for sure but I foresee some issues with like the next wave starting before HiM is dead