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HyperCrowd
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moba
Quick MOBA Concept using Phaser.js
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Add Sprites
#1
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HyperCrowd
opened
6 days ago
HyperCrowd
commented
6 days ago
[ ] Design and create sprite sheets for all characters and key game elements (e.g., abilities, items).
[ ] Ensure sprite sheets are optimized for performance (correct sizes, formats).
[ ] Choose and integrate an animation framework (e.g., Unity Animator, Spine, custom implementation).
[ ] Set up the basic configuration for handling sprite animations.
[ ] Define animation states for characters (e.g., idle, walking, attacking, dying).
[ ] Implement state transitions based on game events (e.g., transitioning from idle to walking).
[ ] Create triggers for specific actions (e.g., ability usage, hits).
[ ] Set up parameters to control speed and blend between animations.
[ ] Implement an event system to trigger animations based on gameplay events (e.g., collision detection, ability activation).
[ ] Ensure animations sync correctly with game mechanics (e.g., damage dealt during an attack animation).
[ ] Develop a system for character customization that allows different sprites to be used (e.g., skins).
[ ] Ensure that customized characters use the same animation framework.
[ ] Optimize sprite rendering to minimize CPU and GPU usage.
[ ] Implement sprite batching where applicable to reduce draw calls.