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moba
Quick MOBA Concept using Phaser.js
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Gear System
#14
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HyperCrowd
opened
2 hours ago
HyperCrowd
commented
2 hours ago
[ ] Identify different types of gear (e.g., weapons, armor, accessories).
[ ] Create categories for gear to organize items (e.g., melee, ranged, defensive).
[ ] Determine the core properties of gear items (e.g., damage, defense, speed, special effects).
[ ] Define how these properties impact gameplay and character performance.
[ ] Develop systems for players to acquire gear (e.g., crafting, loot drops, shops).
[ ] Implement rarity tiers for gear to create a sense of progression (e.g., common, rare, epic).
[ ] Design a customization system that allows players to modify gear (e.g., upgrading stats, adding effects).
[ ] Implement a crafting or enhancement system for players to improve their gear over time.
[ ] Create an inventory system to manage equipped gear and player items.
[ ] Ensure the inventory UI is user-friendly and allows for easy navigation and item management.
[ ] Define how gear interacts with other gameplay systems (e.g., skill systems, combat mechanics).
[ ] Implement any special abilities or effects that gear may grant players.