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moba
Quick MOBA Concept using Phaser.js
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Dialogue System
#16
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HyperCrowd
opened
1 hour ago
HyperCrowd
commented
1 hour ago
[ ] Determine the structure for dialogue entries (e.g., text, speaker, responses).
[ ] Create a format for branching dialogue paths (e.g., JSON, XML).
[ ] Implement a dialogue manager to handle the flow of conversations between characters.
[ ] Develop methods for initiating, progressing, and concluding dialogues.
[ ] Allow players to make choices during dialogues that affect the outcome of the conversation.
[ ] Implement logic for tracking player choices and their impact on story progression or character relationships.
[ ] Design a UI for displaying dialogue, including speaker names, text boxes, and response options.
[ ] Ensure the UI is user-friendly and visually appealing, fitting within the game's overall aesthetic.
[ ] Integrate audio cues for dialogue (e.g., character voices, sound effects) to enhance immersion.
[ ] Implement visual effects (e.g., character animations, expressions) to accompany dialogue.
[ ] Create a system for tracking and managing multiple dialogue branches and their consequences.
[ ] Ensure player choices have meaningful impacts on the game world or character relationships.
[ ] Design the dialogue system to support localization for multiple languages.
[ ] Implement tools for easily translating and managing dialogue text.
[ ] Conduct playtests to evaluate the effectiveness and engagement of the dialogue system.
[ ] Gather feedback on clarity, player engagement, and the impact of choices.
[ ] Adjust dialogue paths and mechanics based on testing results.