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moba
Quick MOBA Concept using Phaser.js
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Camera Control System
#20
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HyperCrowd
opened
1 hour ago
HyperCrowd
commented
1 hour ago
[ ] Identify the different camera behaviors to implement (e.g., follow player, fixed perspective, zooming, panning).
[ ] Determine how these behaviors will affect gameplay and player navigation.
[ ] Create a camera follow system that smoothly tracks the player's movement.
[ ] Allow for configurable parameters such as follow distance, easing, and offset.
[ ] Develop zoom functionality that allows players to zoom in and out.
[ ] Define limits for zoom levels to prevent excessive distortion or clipping.
[ ] Implement panning controls for players to explore the game world.
[ ] Allow for edge scrolling or input-based panning (e.g., dragging the mouse or using arrow keys).
[ ] Set up boundaries to prevent the camera from moving outside the game world or visible area.
[ ] Create dynamic boundaries that adjust based on the player's location or game events.
[ ] Implement camera transitions for events (e.g., scene changes, cutscenes).
[ ] Consider adding effects like shake for impacts or smooth transitions for major events.
[ ] Optimize camera control to ensure smooth performance, particularly on lower-spec devices.
[ ] Test camera behavior across different hardware to identify any issues.