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HyperCrowd
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moba
Quick MOBA Concept using Phaser.js
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Add Music
#5
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HyperCrowd
opened
6 days ago
HyperCrowd
commented
6 days ago
Operation "Buy My Mixtape"
[ ] Curate a library of music tracks with consistent BPM.
[ ] Organize tracks into categories based on themes or game states (e.g., combat, exploration, victory).
[ ]
Integrate the audio engine with the game engine.
[ ] Implement a blending algorithm to transition between tracks.
[ ] Define parameters for triggering transitions (e.g., player actions, game events).
[ ] Create crossfade functionality to ensure smooth transitions.
[ ] Develop a state machine to manage music states (e.g., main menu, in-game, battle).
[ ] Define rules for when to change music states (e.g., entering combat triggers battle music).
[ ] Implement volume control for individual tracks and overall mix.
[ ] Create audio settings options for players (e.g., volume sliders for music and effects).
[ ] Set up mechanisms to adjust music intensity based on gameplay (e.g., tempo increase during intense battles).
[ ] Implement triggers for special events (e.g., boss fights, team wipes) that alter the music track.
[ ] Conduct initial tests to ensure tracks blend seamlessly.
[ ] Gather feedback from playtesters on the effectiveness of the music transitions.
[ ] Adjust blending parameters based on feedback to enhance player experience.
[ ] Optimize audio playback to minimize CPU and memory usage.
[ ] Ensure the music system runs efficiently in both single-player and multiplayer modes.
Operation "Buy My Mixtape"