Combat is not a standalone system. Cobmat is the amalgamation of every other system, which means it is the last system to confirm while being the primary system to keep in mind for all contributing factors.
[ ] Define character roles (e.g., Tank, Damage Dealer, Support)
[ ] Create character attributes (e.g., health, mana, attack speed)
[ ] Implement character progression (leveling, skill trees)
Combat is not a standalone system. Cobmat is the amalgamation of every other system, which means it is the last system to confirm while being the primary system to keep in mind for all contributing factors.