issues
search
HyperCrowd
/
moba
Quick MOBA Concept using Phaser.js
0
stars
0
forks
source link
Handle Death
#7
Open
HyperCrowd
opened
6 days ago
HyperCrowd
commented
6 days ago
How does one die and respawn?
[ ] Determine how players die in the game (e.g., health depletion, environmental hazards).
[ ] Create a system for handling death events, including any animations or effects.
[ ] Analyze how death affects overall game pacing and player engagement.
[ ] Develop strategies to minimize disruptions caused by death (e.g., quick respawn times, afterlife mechanics).
[ ] Design a respawn system that allows players to return to the game smoothly.
[ ] Consider implementing an "afterlife" scenario where players can engage in a mini-game or challenge to earn their way back into the main gameplay.
[ ] Identify candidates for penalties associated with death (e.g., XP loss, item loss, temporary debuffs).
[ ] Balance penalties to ensure they provide meaningful consequences without overly punishing players.
[ ] Develop metrics to evaluate the impact of penalties on game flow.
How does one die and respawn?