HyperCubeMC / Iris

(WIP) A new shaders mod for Minecraft intended to be compatible with existing ShadersMod/Optifine shaders
GNU Lesser General Public License v3.0
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Block Breaking #50

Closed Tedium16 closed 2 years ago

Tedium16 commented 2 years ago

What happened?

The visual effect we see when breaking a block, the lines that compose this effect is much thicker than its supposed to be. At first I thought this was a shader issue but I have tested it on Sildurs Vibrant, Enhanced Default and Tea Shaders, and it happens on all of them. The only shader that I've tested, it doesn't occur on is Complementary Shaders. So I believe this is an issue with iris more specifically your fork since all of the shaders I tested are on the mainline Iris's FAQ list of tested shaders.

Screenshots

2021-12-20_23 29 22 2021-12-20_23 29 24

Relevant log output

No response

Iris and Minecraft Version

iris-mc1.17-1.1.3-starline+build.665.jar for Minecraft 1.17.1

Shaderpack Used

Sildurs Vibrant 1.13, Slidurs Enhanced Default 1.13 and Tea 1.5.5

Are you running Sodium along with Iris?

Yes

Operating System

Arch Linux

What is your GPU?

Nvidia GeForce GTX 1070

Java Version

Java 16

Additional context

This has always been the case even months before when i first started using starline (back in MC 1.16) with tea shaders I didn't notice it then, I assumed it had something to do with the SAO but I realized it wasn't recently when I got a better GPU and began using Complementary, and I wanted to use tea shaders instead coupled with Purebdcraft.

dgoorskey commented 2 years ago

I've noticed this on the regular Iris version, so I don't think it's a starline issue, at least with Tea shaders.

Tedium16 commented 2 years ago

interesting

Justsnoopy30 commented 2 years ago

Seems to be an upstream issue according to the comments above, closing.