Closed FewerFlaws closed 3 years ago
Unfortunately, it's a bit tricky to mess with a mob's max health. The easiest way to increase a mob's max health is to apply a permanent Health Boost effect on them, but this effect is not very precise.
In the latest release, I've changed the health multiplier to a flat increase via the health boost effect until I can find a more elegant solution.
Assumption: "EliteHealthMod" value multiplies the base health of the mob. Reality: Modified health is equal to BaseHealth (2EliteHealthModifier + 1.2)
Elite, Ultra, and Eldritch modifiers all exhibit the same behavior. For example, here's the progression in health for zombies and spiders with the following modifiers: Base, Elite (0.9), Ultra (2.4), Eldritch (2.9)
Zombie: 20, 60, 120, 140 Spider: 16, 48, 96, 112