Currently the ClientboundPartyInfoPacket packet returns a map of the members in your party, only giving the role they have and their uuid. Most mods, however, would benefit more on having their ign rather than the uuid, as commands related to party are all done using the player's name, not uuid.
Also while talking about the party info packet, is there a reason for the uuid to be stored both in the party member class and as a key in the map?
Currently the ClientboundPartyInfoPacket packet returns a map of the members in your party, only giving the role they have and their uuid. Most mods, however, would benefit more on having their ign rather than the uuid, as commands related to party are all done using the player's name, not uuid.
Also while talking about the party info packet, is there a reason for the uuid to be stored both in the party member class and as a key in the map?