This is already part of the game. Every single bandage still provides an infection risk depending on the quality of the bandage. For example, 100% bandage quality gives a 5% infection risk whereas 0% quality gives a 85% infection risk.
What defines the bandage quality is both the pawns medicine skill and also the medical potency of the item. Therefore we should include a low medical potency to get an infection risk (although 100% potency would still yield a risk).
Moving to done after changing the medical potency of the bandages.
This is already part of the game. Every single bandage still provides an infection risk depending on the quality of the bandage. For example, 100% bandage quality gives a 5% infection risk whereas 0% quality gives a 85% infection risk.
What defines the bandage quality is both the pawns medicine skill and also the medical potency of the item. Therefore we should include a low medical potency to get an infection risk (although 100% potency would still yield a risk).
Moving to done after changing the medical potency of the bandages.