Closed ShnitzelX2 closed 4 weeks ago
Adds mappings to listed specials based on their ASCII renditions and actual structures
Takes into account rotation + z-levels
see title
The prison was already mapped, but I figured it could be more accurate (e.g. not have four watchtowers instead of the two it actually has)
Before:
After:
will try to do Horse Farm Mutable later
Summary
Adds mappings to listed specials based on their ASCII renditions and actual structures
Takes into account rotation + z-levels
Content of the change
see title
The prison was already mapped, but I figured it could be more accurate (e.g. not have four watchtowers instead of the two it actually has)
Testing
Before:![overmap_before](https://github.com/I-am-Erk/CDDA-Tilesets/assets/65314588/c8d098cb-7281-4890-b092-2c89e210d378)
After:![overmap_after](https://github.com/I-am-Erk/CDDA-Tilesets/assets/65314588/81f07610-6c70-47d3-9672-bfabf3f392d6)
Additional information
will try to do Horse Farm Mutable later