-new tile for bandit camp
-update deserter outpost
-fixed roads for NECC, retirement community, nursing home, mobile park
Content of the change
Testing
Wooden Fort (bandit camp), Before/After -- I guess camouflage with normal forest tiles was the intent here, but its ASCII symbol is not a forest tile, so finding the fort on this overmap just ends up being annoying
Deserter Camp, Before/After
Mobile Park, Before/After (this is only part of a mobile park, but I generated several and they look fine)
Summary
-new tile for bandit camp -update deserter outpost -fixed roads for NECC, retirement community, nursing home, mobile park
Content of the change
Testing
Wooden Fort (bandit camp), Before/After -- I guess camouflage with normal forest tiles was the intent here, but its ASCII symbol is not a forest tile, so finding the fort on this overmap just ends up being annoying
![fort_after](https://github.com/I-am-Erk/CDDA-Tilesets/assets/65314588/9eec548a-733a-4d55-bf9f-95f351f13327)
Deserter Camp, Before/After
![deserter_before_2](https://github.com/I-am-Erk/CDDA-Tilesets/assets/65314588/2860033c-e6a2-4b8c-9511-471cefd979a0)
Mobile Park, Before/After (this is only part of a mobile park, but I generated several and they look fine)
![mobile_after](https://github.com/I-am-Erk/CDDA-Tilesets/assets/65314588/882ee88f-5e63-4c22-92a7-1748f52fe905)
NECC, Before/After
![necc_after](https://github.com/I-am-Erk/CDDA-Tilesets/assets/65314588/59b55575-a7c5-43be-99d9-d7117891b1ce)
Nursing Home, Before/After
![nursing_home_after](https://github.com/I-am-Erk/CDDA-Tilesets/assets/65314588/b5ee1b8d-7d2d-45a2-80da-3769a14bbeb4)
Retirement Community, Before/After
![retirement_after](https://github.com/I-am-Erk/CDDA-Tilesets/assets/65314588/4ed0b53e-0c5a-4d0a-80b3-e602ec761438)
Additional information