Closed samloda closed 9 years ago
Most of the logic is handled here https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/SoundManager.cs
However, all of these scripts have minor changes to use sound https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/AIPathfinding.cs https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/ActionButtonScript.cs https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/DefaultLevelEnd.cs https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/LevelManager.cs https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/MonsterVisionScript.cs
And these two scripts were built from scratch when no existing script could be used https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/MusicPlayerScript.cs https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/PlayerSoundScript.cs
Sound manager updated: https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/SoundManager.cs
There is now a volume control for effects and music. Background music has been changed.
Description
All inputs and feedback must have a sound to correspond with them, in addition to ambience and sounds that interact with each other
Requirements