IAMColumbia / NationalSpaceship

Advanced Game Engine Scripting SP15-NJ Repo
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SL_Sound #209

Closed samloda closed 9 years ago

samloda commented 9 years ago

Description

All inputs and feedback must have a sound to correspond with them, in addition to ambience and sounds that interact with each other

Requirements

samloda commented 9 years ago

New Code

Most of the logic is handled here https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/SoundManager.cs

However, all of these scripts have minor changes to use sound https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/AIPathfinding.cs https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/ActionButtonScript.cs https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/DefaultLevelEnd.cs https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/LevelManager.cs https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/MonsterVisionScript.cs

And these two scripts were built from scratch when no existing script could be used https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/MusicPlayerScript.cs https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/PlayerSoundScript.cs

samloda commented 9 years ago

New Code

Sound manager updated: https://github.com/samloda/Eventually/blob/master/Eventually%20v2/Assets/Scripts/SoundManager.cs

There is now a volume control for effects and music. Background music has been changed.