When a character loses all of its health, it should die at the end of the turn and be no longer targetable. With separation of turns from Unity, this is no longer happening, and until all characters have moved, dead ones stick around and are targetable (however they are not controllable). Something in TurnManager is likely the cause.
When a character loses all of its health, it should die at the end of the turn and be no longer targetable. With separation of turns from Unity, this is no longer happening, and until all characters have moved, dead ones stick around and are targetable (however they are not controllable). Something in TurnManager is likely the cause.