Open LuckyOwl1364 opened 5 months ago
Oh interesting: in the file FilterRadio.cpp
is a check on a getter getDisableRadioFilter()
that skips the audio-filtering process:
https://github.com/IDI-Systems/acre2/blob/e5582cd7716f620ed38d719ff283b2cf45f8d3f5/extensions/src/ACRE2Core/FilterRadio.cpp#L15
that is set to false
by default in AcreSettings.cpp
:
https://github.com/IDI-Systems/acre2/blob/e5582cd7716f620ed38d719ff283b2cf45f8d3f5/extensions/src/ACRE2Core/AcreSettings.cpp#L66
but does not look like it checks for a config change when fetching all the other configs higher up in the file. Is there a way to change m_DisableRadioFilter
's value other than this setting of a default? Ideally I want to do this client-side not server-side
Further investigations: it seems like the main culprits for speech being unintelligible to me may be the white noise and pink noise mixed in. I see in FilterRadio.cpp
https://github.com/IDI-Systems/acre2/blob/e5582cd7716f620ed38d719ff283b2cf45f8d3f5/extensions/src/ACRE2Core/FilterRadio.cpp#L32
they can be toggled with the noise
parameter, which comes from RadioEffect.cpp
:
https://github.com/IDI-Systems/acre2/blob/master/extensions/src/ACRE2Core/RadioEffect.cpp#L15
noise
gets set by getParam("disableNoise")
, which I can't seem to find in the repo (though admittedly my IDE is not indexing this repo very well for some reason). If I could toggle that param in a reachable way, that could solve my problem 🤔
I can clearly hear and understand the voices in your recordings.
Do you have a known hearing condition? It could also be your audio equipment. Have you tried playing back those recordings on your phone?
Really? It's hard for me to understand the first clip, and for the second clip, the first person talking is entirely unintelligible to me (the second person is somewhat understandable).
I have audio processing issues, so while my ears can pick up that a radio transmission is playing, I can't parse what is being said through the noise applied to the audio :( . If I could turn off the white noise and pink noise on my client, that could be enough to make things understandable.
No problems in the 1st one for me either (couldn't understand the words in the latter), which sounded the same with my Android 14 tablet's speakers as always did with my HyperX-something headset on my Win10 laptop, so I agree with @jonpas.
Really? It's hard for me to understand the first clip, and for the second clip, the first person talking is entirely unintelligible to me (the second person is somewhat understandable).
I have audio processing issues, so while my ears can pick up that a radio transmission is playing, I can't parse what is being said through the noise applied to the audio :( . If I could turn off the white noise and pink noise on my client, that could be enough to make things understandable.
Yeah, that's why I was very confused at first. But it makes sense and of course, we are willing to accept settings to make it usable for you as well.
Thank you! It means a lot that you hear out accessibility issues. I'd be happy to put some work in to implement a toggle setting in the in-game addon config menu or something if that would help :) (Not that I've modded games or made UIs before but in general coding I could help)
Is your enhancement related to a problem? The baseline distortion filter applied to radio communication makes it difficult-to-impossible for me to understand what is being said; even with the speaker ~10m away from me with no obstructions, the audio has hisses & pops & crackles applied to it that distort speech.
Solution you'd like: If the filter could be turned off, so the only distortion to speech comes from obstructions, that would make operations go from frustrating & exhausting to perfectly fine.
Alternatives you've considered: I do not think there are alternatives that will work for me: it is not a volume problem, but the hiss and the pops and the crackles applied to all audio played through radios that makes speech unparsable.
Additional context: Example recordings of the audio (first clip the speaker is ~10m away, second clip the speaker is <100m away)
https://github.com/IDI-Systems/acre2/assets/24234179/a92a3876-a1f8-44c6-a1b5-419b203af192
https://github.com/IDI-Systems/acre2/assets/24234179/412f5222-c058-4e09-855d-dce14c40efc5