IDI-Systems / acre2

Advanced Combat Radio Environment 2 (ACRE2) for Arma 3
https://acre2.idi-systems.com
GNU General Public License v3.0
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Loudspeaker system #970

Open Bubbus opened 4 years ago

Bubbus commented 4 years ago

Is your enhancement related to a problem? No problem with ACRE2 at all, it's honestly wonderful and achieves what it intends to do. I'm a missionmaker with a fairly niche use-case for this addon.

Solution you'd like: Some way of creating a loudspeaker announcement system, for example to allow a VIP to address a crowd, or for an official to broadcast messages across a town to civilians.

It doesn't have to be a high-tech solution. I believe an AN/PRC-148 with an artificially increased "INT AUDIO" speaker range would be good enough for me. I can leave it on the ground and it'll work as a loudspeaker. I'm happy to work with SQF if I'm pointed in the right direction.

Alternatives you've considered: The AN/PRC-148's "INT AUDIO" option is very close to what I need, however the speaker's audible range is too low for this use-case. I wasn't able to find a function in the API docs to make the speaker louder/more widely audible - this may well be an issue with me.

Additional context: In this mission, a private security group escorts a political candidate between towns to make speeches - meanwhile, an enemy fireteam attempts to abduct or assassinate him publicly.
I've found that in larger towns, an enemy player won't always know when the VIP is making his speech - giving him a loudspeaker system would be a good and organic solution, helping the enemy team to home in if they choose to.
In addition, security forces will be able to hear his speech while patrolling, which is good fun as the VIP player is chosen based on the comedy value of their election platform.

Thanks!

dgibso29 commented 3 years ago

Would love to see this feature added. There's a lot of potential.