IDI-Systems / acre2

Advanced Combat Radio Environment 2 (ACRE2) for Arma 3
https://acre2.idi-systems.com
GNU General Public License v3.0
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No radio sounds (b64 whitelisted) #983

Closed tyl3r99 closed 4 years ago

tyl3r99 commented 4 years ago

Mods (ACE, MLO, CBA, enhanced movement, shacktack, jsrs, cup weapons, rhs usaf and afrf, achillies, project opfor):

Description: I get the yellow box that shows when transmitting however no radio beeps or skwawking. ACRE does connect to teamspeak and moves me into our operations channel just fine. I do not get any in game error messages i.e. pipe closed I looked in my RPT and this is getting spammed.

if (_name != "ACRE_TR") exitWith {}; (parseSimpleArray _data) params ["_id", "> 9:26:49 Error position: <parseSimpleArray _data) params ["_id", "> 9:26:49 Error Generic error in expression

9:25:45 Warning: 47324 ms spent in callExtension calling name: "ACRE2Steam", function: "2VER2.7.4.1027"

9:26:25 Wrong location draw style - "ACRE_RequiredDrawStyle"

9:26:43 [ACRE] (sys_core) WARNING: SquadLead has no TS3 ID

Steps to reproduce:

Expected behavior: A clear and concise description of what you expected to happen.

Where did the issue occur?

Log Files:

Acre.dll log acre_dll.log Additional context: Add any other context about the problem here.

Screenshots: If applicable, add screenshots to help explain your problem.

PabstMirror commented 4 years ago

It would be helpful to see full rpt

tyl3r99 commented 4 years ago

Arma3_x64_2020-06-28_09-24-43.zip

tyl3r99 commented 4 years ago

Arma3_x64_2020-06-28_22-38-45.zip This time im getting an on screen error message

if (_name != "ACRE_TR") exitWith {}; (parseSimpleArray _data) params ["_id", ">

something like that

PabstMirror commented 4 years ago

Was there underwater radio use? or were there vehicles or units with multiple radios tuned to the same net?

tyl3r99 commented 4 years ago

Was there underwater radio use? or were there vehicles or units with multiple radios tuned to the same net?

Thank you for the reply! Nope no underwater usage I am currently testing just with me on the server.

I did do a test with 4 people on the server and 2 could hear the radio noises but me and another player could not.

We all start on the same channel yep with radios prc152, I've also tested 117f and 148 and issue still occurs.

tyl3r99 commented 4 years ago

Regarding issue 984 we was also on the simple mode as mentioned in that.

Have you any ideas on the sound issue? Thanks for your time by the way

jonpas commented 4 years ago

@tyl3r99 please try the latest dev-build (available on our Slack): http://dev.idi-systems.com/dev/acre2_2.7.4.1032.zip

jonpas commented 4 years ago

Fixed by #984.