Open ikamensh opened 5 years ago
Starting the game on win10 notebook via steam: fullscreen opens, is black for 3 sec, then closes. Console shows:
ShaderLoader: Compiling "screenspace/vignetting" w/ (#define ENABLE_GRADIENT_MAPPING)... ShaderLoader: Compiling "screenspace/motionblur"... ShaderLoader: Compiling "screenspace/copy"... ShaderLoader: Compiling "screenspace/radial-distortion"... ShaderLoader: Compiling "screenspace/nfaa"... ShaderLoader: Compiling "radial-blur/radial-blur" w/ (#define BLUR_LENGTH 8, #define ONE_ON_BLUR_LENGTH 0.125)... ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 3)... ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 3)... ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 5)... ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 5)... ShaderLoader: Compiling "screenspace/threshold"... ShaderLoader: Compiling "screenspace/combine"... ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 3)... ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 3)... ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 5)... ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 5)... ShaderLoader: Compiling "screenspace/threshold"... ShaderLoader: Compiling "screenspace/combine"... ShaderLoader: Compiling "screenspace/lensflare"... ShaderLoader: Fragment shader: WARNING: 0:8: '' : #version directive missing ERROR: 0:72: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of highp float' and a right operand of type '4-component vector of highp float' (or there is no acceptable conversion) AL lib: (EE) alc_cleanup: 1 device not closed
I have tried it twice.
Please provide the upper part of the log where PC specs should be
Starting the game on win10 notebook via steam: fullscreen opens, is black for 3 sec, then closes. Console shows:
I have tried it twice.