IGCIT / Intel-GPU-Community-Issue-Tracker-IGCIT

IGCIT is a Community-driven issue tracker for Intel GPUs.
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FPS limiter #261

Open zrmdsxa opened 1 year ago

zrmdsxa commented 1 year ago

Application [Required]

intel arc control

Processor / Processor Number [Required]

Ryzen 7600x

Graphic Card [Required]

A750

Rendering API [Required]

Windows Build Number [Required]

Other Windows build number

No response

Describe the feature [Required]

My A750 is getting over 100fps in games but its usage is also 100% which means my encoder is overloaded when I stream. I need a fps limiter in arc control so I don't have to use external programs like RTSS to limit my fps because RTSS interferes with OBS' ability to capture the game screen.

Additional notes

No response

Arturo-Intel commented 1 year ago

Hi @zrmdsxa,

This is a good idea, I will contact the team and do a formal request on this. I will keep you post :)

zrmdsxa commented 1 year ago

Any updates on this?

BelleNottelling commented 1 year ago

Any updates on this?

It looks like they at least at some point started working on it. Arc Control has the option, but it's hidden, displays as a percentage (not the first time they've chosen a weird way to represent something in Arc Control), and it doesn't seem to work. (I tested DX9, DX11, and OGL with) image

Arturo-Intel commented 1 year ago

Arc control is still on development and yes, your feedback is appreciated.

About this feature, the request was made and we are waiting on the Arc Control team to integrate it, unfortunately i don't have a specific ETA of the development/release

We will keep this case open until we have a official date or resolution about this feature. Any news I will posted here

Thank you for your patience -- r2

WouterNed commented 1 year ago

Doesn't the Tearing Mitigation Mode "Smart VSync" solve this issue? It limits the max FPS to the monitor refresh rate, allowing for headroom if you're aiming for a 60hz stream with a 60hz display (or windows set to output 60hz). It doesn't allow you to manually change the fps limit, but i'd argue it solves the problem.

Susie1818 commented 8 months ago

Per-game driver-level framerate limiter is a very needed feature. It is very useful because quite a lot of games don't have a built-in framerate limiter or their built-in framerate limiters provide only few FPS options (eg. 30, 60, 120) to pick from and not quite exactly the framerate you really want.

Susie1818 commented 8 months ago

@WouterNed

Can't agree with you. People are using VRR nowadays plus monitor refresh rate options are quite limited (eg. my monitor: 60, 120, 144, 165.) and thus may not be the exact framerate I want.

And I think this feature is a basic and essential thing that a driver should provide, just like how Nvidia Control Center does.