Closed Azonnali closed 8 months ago
Hey @Azonnali thank you for your submission!
I will check this strange behavior on my end and get back here in case I have/need information
Stay tuned!
Karen
greetings, the same problem exists in many online games, when you forcibly change the anisotropic filtering in the driver to x16 or x2, in warface it generally causes a smoke bug, it becomes with some stripes
@Azonnali Hey
Just a quick update, I was able to repro the same behavior you spotted with the latest beta driver I will make sure to report it internally asap. Just FYI our driver cadence can be from ~3 to 6 months but we may have fixes way sooner so, let's keep this post open in case we have any updates.
@Pashamolochko ty for your report. If you could open a new thread that would be great, as we need to create a report per game, thanks
Karen
artifacts can appear in certain games when forcing it on but the option is still way more useful for more games that don't feature the option than the few games that have artifacts.
leaving it up to the user like Nvidia and AMD does is a much nicer solution as it allows for more in-depth customisation, if you want less user reports you could have it display a popup like changing GPU voltage
Hi everyone,
We removed the Anisotropic filtering option in ARC Control so the option is now controlled exclusively through the each game's GRAPHICS MENU Section.
Please file a new bug if any issue occurs when activation Anisotropic Filtering within the game.
I'm closing this bug now.
Hi everyone,
We removed the Anisotropic filtering option in ARC Control so the option is now controlled exclusively through the each game's GRAPHICS MENU Section.
Please file a new bug if any issue occurs when activation Anisotropic Filtering within the game.
I'm closing this bug now.
what do we do in the case of games not having the option?
Games such as Palworld, The Finals, Cult of the Lamb, Cities: Skylines II, Persona 5 Royal, Warhammer 40,000: Darktide and even Armored Core VI: Fires of Rubicon.
Other GPU vendors allow users to set these on a pregame basis allowing the user to decide if it's worth it based on their own preferences and if they notice the visual artifacts allowing for greater customisation at the driver level
Checklist [README]
Game / Application [Required]
Hunt: Showdown
Game Platform [Required]
Other game platform
No response
Processor / Processor Number [Required]
Ryzen 5600
Graphic Card [Required]
A770 16GB
GPU Driver Version [Required]
Rendering API [Required]
Windows Build Number [Required]
Other Windows build number
No response
Intel System Support Utility report
SysReport.txt
Description and steps to reproduce [Required]
Just set the anisotropic filtering to x16 in the intel arc control center and launch the game.
Game graphic quality [Required]
Game resolution [Required]
2560x1440
Game VSync [Required]
Off
Game display mode [Required]
Detailed game settings [Required]
Resolution: 2560x1440 Window Mode: Fullscreen Window Render Resolution Scale: 85 Gamma: 1.0 VRAM Usage Target: 80 Global Graphics Quality: Custom Object Quality: High Texture Quality: High Texture Filtering: 16x Anti Aliasing: SMAA 2TX Lighting Quality: High Shadow Quality: High Effect Quality: High Post-Process Quality: High Particle Quality: High Performance Stats: Warning Icons Only VSync: Off Max FPS: 60 Depth of Field: on Motion Blur: off Surface Format Optimization: Off Toggle GPU Tesselation: off Use 2 Pass Rendering: on Use 2 Pass Lighting; on
Device / Platform name
No response
Crash dumps [Required, if applicable]
No response
Save game
No response