Open LancerDawg75 opened 1 year ago
Hey @LancerDawg75 we love to hear your ideas!
I will make sure to share them with the ARC Control team! Thank you for your help!
Karen
You were spoiled by a feature only relevant to hardware that actually has a tri bottleneck in its pipeline, from testing the arc hardware is not.
Application [Required]
Arc Control
Processor / Processor Number [Required]
AMD Ryzen 7 5800X3D
Graphic Card [Required]
Well, all of the Arc and Xe lines
Rendering API [Required]
Windows Build Number [Required]
Other Windows build number
No response
Describe the feature [Required]
Perhaps I was spoiled with AMD's "Optimized" tessellation setting just being a reduction to (if I remember correctly) a 16x cap, I was thinking maybe we could just do the same for the Intel Adaptive Tessellation or give a more detailed explanation in the information portion of the AT help bubble.
I've been looking around and there is really nothing detailed about Intel AT (or my Google-Fu is failing me this morning), but when I think of the word "adaptive", it makes me feel like there shouldn't be a percentage slider - like the driver knows how much to automatically increase and reduce as we go through a game.
If I'm to understand correctly, the slider is more of a limit cap on how much tessellation there can be vs having it off (tessellation by application).
I think it would be easier for less tech savvy people to have maybe a combo box comprised of levels, or just to change the slider from percentages to the same multiplier setting found in AMD Adrenaline
My possible idea for preset levels might be
Anyway, it's just an idea that popped into my head.
Additional notes
No response