IGCIT / Intel-GPU-Community-Issue-Tracker-IGCIT

IGCIT is a Community-driven issue tracker for Intel GPUs.
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Issues with Spider-Man: Remastered #377

Closed BelleNottelling closed 9 months ago

BelleNottelling commented 1 year ago

Checklist [README]

Game / Application [Required]

Spider-Man: Remastered

Game Platform [Required]

Other game platform

No response

Processor / Processor Number [Required]

i7 13700K

Graphic Card [Required]

Arc A770 LE 16GB

GPU Driver Version [Required]

Rendering API [Required]

Windows Build Number [Required]

Other Windows build number

No response

Intel System Support Utility report

igcit_ssu.zip

Description and steps to reproduce [Required]

I've noticed a handful of issues while playing Spider-man: Remastered on my A770. These two issues seem to get worse / happen after an extended playtime (an hour or longer):

I've also noticed the game will fairly frequently freeze to load in assets. However, I am running the game on an HDD which I know isn't recommended. With that being said though, I have a friend who's also playing the game off an HDD and an NVIDIA GPU who said it doesn't do that for him and it was also an issue that Iceberg Tech noted in his review of the A770: https://youtu.be/b4RPVNhUwSg?t=573.

Game graphic quality [Required]

Game resolution [Required]

2460x1440

Game VSync [Required]

On

Game display mode [Required]

Detailed game settings [Required]

image

image

Device / Platform name

No response

Crash dumps [Required, if applicable]

No response

Save game

No response

BelleNottelling commented 1 year ago

Noticed some more graphical glitching: https://www.youtube.com/watch?v=iTy1DOc395o

The settings I used were different than the ones when I originally submitted this report, but you can see the specific settings at the start of the YT clip. It's also worth noting the crashing and other glitches are still happening with the new settings I am currently playing with

LancerDawg75 commented 1 year ago

I saw this too using XeSS. I also saw flickering while standing still on a rooftop and red bricked buildings would also flicker. Switching over to IGTI was my remedy. It's kind of weird because using XeSS on MM, there wasn't any of the problems with flickering.

I can't remember if going to IGTI helped with the stutters though. It's been awhile since I have played it and I recently finished MM not too long ago and well, DeQuervain's has struck me again, so high button pressing games are kind of on the backburner for me.

Karen-Intel commented 1 year ago

Just a heads up in this thread :) I was able to repro the crash for the game. Looks like the ray traced reflections setting is the one that triggers it if you set it up before launching the game > If you set it up when the game has loaded it doesn't crash at all About the reflections we could not repro them :( with the same configuration in the video. Have a look

We will keep on doing some testing with the ray traced reflections setting in other systems and see what else we can find

Karen

BelleNottelling commented 1 year ago

Fyi: now that I have upgraded to an RX 6950 XT, it looks like the occasional freezing this game would do to load in assets is completely gone, so it seems likely that is also caused by some kind of driver issue with the A770

Arturo-Intel commented 12 months ago

@BelleNottelling did you jump also to SSD? just curious

BelleNottelling commented 12 months ago

@Arturo-Intel I did not. Other than the GPU being swapped out my system specs remained the same and Spider-Man stayed on the same HDD as before

Arturo-Intel commented 12 months ago

@BelleNottelling I see, ok, still working on reproduce this. AH! another question, do you remeber if you had several displays? or if you where using a DP or an HDMI? when the issues ocurred?

BelleNottelling commented 12 months ago

@Arturo-Intel Just a single display that's 2560x1440, 144Hz, free-sync compatible, and connected over display port. It's either an Asus VG32VQ or VG32V depending on if you go by the order history on Amazon or what Windows lists it as.

I'm still using that display now if you need me to run any tool or give you info on it.

Arturo-Intel commented 12 months ago

@BelleNottelling No, no, its ok, im just gathering info. Thank you

BelleNottelling commented 12 months ago

Not a problem, wishing you luck

Arturo-Intel commented 9 months ago

@LancerDawg75 can you help us to confirm the issue is still there? using the latest driver (101.5074 I cant see the flickering at all

LancerDawg75 commented 9 months ago

@LancerDawg75 can you help us to confirm the issue is still there? using the latest driver (101.5074 I cant see the flickering at all

I'll install it tommorrow, @Arturo-Intel and get back with you on the results using XeSS. Do you want me to try it in all modes of XeSS or does it not matter -- and just pick one?

LancerDawg75 commented 9 months ago

Update: 14 Dec 2023: Tried it with the latest driver, and on my end, it does seem like the flickering under XeSS (using Ultra Quality) no longer appears on red bricked buildings anymore and it also seems like the frequent hitching during transversal is gone (which didn't seem to matter what upscaling method you used or if it was off).

This was me playing a NewGame+ at the beginning and for about 30 minutes.

Arturo-Intel commented 9 months ago

@LancerDawg75 Thanks for the confirmation. Closing this issue.