IGCIT / Intel-GPU-Community-Issue-Tracker-IGCIT

IGCIT is a Community-driven issue tracker for Intel GPUs.
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Ratchet & Clank: Rift Apart flickering and blocky artifacts in glass materials' RT reflections #408

Closed a-One-Fan closed 8 months ago

a-One-Fan commented 1 year ago

Checklist [README]

Game / Application [Required]

Ratchet & Clank: Rift Apart

Game Platform [Required]

Other game platform

No response

Processor / Processor Number [Required]

Ryzen 7 3700x

Graphic Card [Required]

Arc A770 LE 16GB

GPU Driver Version [Required]

Rendering API [Required]

Windows Build Number [Required]

Other Windows build number

No response

Intel System Support Utility report

igcit_ssu_4576.txt

Description and steps to reproduce [Required]

Dynamic resolution needs to be enabled. Raytraced reflections need to be enabled.

Play through the tutorial. Glass will show up after around 5-10 minutes of gameplay. Observe artifacty glass, which has its reflections flicker and sometimes have blocky artifacts.

Example video: https://www.youtube.com/watch?v=6QtVqIpjfjU

Example image:

image

Game graphic quality [Required]

Game resolution [Required]

1920x1080

Game VSync [Required]

Off

Game display mode [Required]

Detailed game settings [Required]

The High settings preset (for "Graphics") was used. Here is a picture of the non-presetable "Display" settings:

image

Device / Platform name

No response

Crash dumps [Required, if applicable]

No response

Save game

No response

Karen-Intel commented 1 year ago

TY @a-One-Fan we're already checking the other bug in this game :)

Will add these details in our report

Karen

a-One-Fan commented 1 year ago

While the other issue got fixed, this one is still around with the game version 1.728.0.0 I guess I really misjudged that other issue, my bad

Arturo-Intel commented 11 months ago

@a-One-Fan Using .5081 the issue cant be reproduce image

--r2

a-One-Fan commented 10 months ago

@Arturo-Intel Sorry, I'm still getting the bug. Sometimes it might not be very visible and nefarious's dome might not become artifacty right away. After the train sequence, you're flung in an area that leads to a room with glass windows, the issue is more visible with those windows and you can make a save there and test more easily. The windows will flicker much more often. The same blocky artifacts will sometimes be visible.

This seems to be caused by dynamic resolution, as with it specifically off the windows don't flicker and I don't remember seeing any nefarious dome problems.

Here is a new video: https://www.youtube.com/watch?v=Q7UpgqDYYgU It has been slightly edited to save time when I'm roaming the menus or waiting for the unskippable cutscene.

rmorera-intel commented 8 months ago

Hi again @a-One-Fan I just got word from our dev team that this issue should be fixed with the latest patch from the game developer. Also make sure you are using our latest driver 101.5330. Please re-test and let me know your feedback.

Best Regards, Ronald M.

rmorera-intel commented 8 months ago

I'll go ahead and close this one. If the issue reappears please create a new bug report and reference this one.