IGCIT / Intel-GPU-Community-Issue-Tracker-IGCIT

IGCIT is a Community-driven issue tracker for Intel GPUs.
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Spongebob Battle for Bikini Bottom Rehydrated water effects not rendering correctly #416

Open Powermann293 opened 1 year ago

Powermann293 commented 1 year ago

Checklist [README]

Game / Application [Required]

Spongebob Squarepants Battle for Bikini Bottom Rehydrated

Game Platform [Required]

Other game platform

No response

Processor / Processor Number [Required]

Ryzen 3700X

Graphic Card [Required]

A770 16GB

GPU Driver Version [Required]

Rendering API [Required]

Windows Build Number [Required]

Other Windows build number

No response

Intel System Support Utility report

igcit_ssu.txt

Description and steps to reproduce [Required]

Start the game and keep going until you get outside Spongebob's house. Go to the first level, Jellyfish fields, and you can see the water not rendering. It should be a deep blue with white accents normally but it's just blinding white.

ArcIssue

Game graphic quality [Required]

Game resolution [Required]

1920x1080

Game VSync [Required]

On

Game display mode [Required]

Detailed game settings [Required]

Game has no chooseable graphics settings, only resolution, brightness, window mode and Vsync options. %WinAppDataLocal%Pineapple_Saved_SaveGames_UserSettings.zip

Spongebobsettings

Device / Platform name

No response

Crash dumps [Required, if applicable]

No response

Save game

Downloads.zip

Arturo-Intel commented 1 year ago

hi @Powermann293 thank you for sharing this I will reproduce this on the lab and come back to you with any news.

-- r2

BiZkViT96 commented 1 year ago

I think this is a problem with UE4 water shader in general and its not a unique to this game. Another game that I know has similar bug is SpongeBob SquarePants: The Cosmic Shake and Kena: Bridge of Spirits. It was on iGPU.

Small note, for me bug in both these games was like RGB breathing effect from white color to how it should look like.

@Arturo-Intel should I create separate issue for The Cosmic Shake (it has additional two problem)? I think there is no point to do that for Kena, because bugs are identical.

Arturo-Intel commented 1 year ago

@BiZkViT96 Yes, if the behavior is different of what is described in this case, please do. In other case we can track it on this case thread

-- r2

BiZkViT96 commented 1 year ago

@Arturo-Intel Here you go. SpongeBob SquarePants: The Cosmic Shake (1.4b GOG) UHD 770 31.0.101.4578 CosmicShake-Win64-Shipping_2023_08_11_02_12_03_856 CosmicShake-Win64-Shipping_2023_08_11_02_12_13_721

SSU igcit_ssu.txt

Here is water bug, like as I said Kena: Bridge of Spirits has the same bug.

https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/assets/88586431/3862f574-0039-4b67-9423-76a67ee7bee7

https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/assets/88586431/c2cd167b-ef60-4c68-996b-3fa0d93d7cbb

I don't know if this is unique to Cosmic Shake or BFBBR has this bug in some form too.

Sometimes the game locks you in a small arena and it looks like a big bubble. But it should have transparent parts and be completely transparent from the camera's point of view. But on Intel GPUs there is no transparency whatsoever.

https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/assets/88586431/16195c74-f0f9-41ee-96cc-752ad467f579

How it should look https://youtu.be/Ld555KLjlII?t=668

To reproduce both of them just load save and follow the mission objective, its in one minute reach. Tip: Press space twice to double jump and hold space to glide.

Here's the save (C:\Users\YOURNAME\AppData\Local) CosmicShake.zip

On top of that Cosmic Shake has one performance problem, every single time when red tikis explodes there is massive stutter.

Here is 2 saves with red tikis nearby. SaveGames.zip

BiZkViT96 commented 1 year ago

31.0.101.4644 all the same

BiZkViT96 commented 11 months ago

@Arturo-Intel Did you manage replicate any of the bugs?

1 water bug - BFBBR and Cosmic Shake 2 bubble transparency - Cosmic Shake 3 red tikis explosion stutter - Cosmic Shake

Karen-Intel commented 8 months ago

Hey @BiZkViT96 can you verify with our latest driver v.5186 and let us know? Thanks again!

Karen

BiZkViT96 commented 8 months ago

Hi @Karen-Intel! Unfortunately, everything still is the same as in my post above.

Is there any internal number for each bug? Is anyone from Intel staff tried replicating any of these bugs? Because I get the impression that after six months none of this bugs haven't moved beyond this github issue.

Arturo-Intel commented 8 months ago

Our team is currently working on root causing this issue, the internal report number is: 14021472487 @BiZkViT96 sorry for the long wait

BiZkViT96 commented 7 months ago

@Arturo-Intel Okay, thanks for update. How I understand 14021472487 is for water bug in both games? Does it include "bubble transparency" and "red tikis explosion stutter" in Cosmic Shake? Again if you what I can create two separate issues for them, one for transparency and one for stuttering.

Arturo-Intel commented 7 months ago

@BiZkViT96 Internally I am opening one case for each game, but here we will keep it in one, at the end it looks it is the same behavior.

In case the fix for one doesn't affect the others, I will continue tracking it here (new data, etc). --r2