IGCIT / Intel-GPU-Community-Issue-Tracker-IGCIT

IGCIT is a Community-driven issue tracker for Intel GPUs.
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Intel PresentMon Beta graphs autoscales up, but not down #439

Closed TheWonderfulTartiflette closed 1 year ago

TheWonderfulTartiflette commented 1 year ago

Checklist [README]

Application [Required]

Intel PresentMon Beta

Processor / Processor Number [Required]

Intel Core i5-13600K

Graphic Card [Required]

Intel Arc A770 16GB LE

GPU Driver Version [Required]

Rendering API [Required]

Windows Build Number [Required]

Other Windows build number

No response

Intel System Support Utility report

Intel SSU 18.08.2023.txt

Description and steps to reproduce [Required]

Try to use PresentMon with the frametime graphs. Make them go really high for a sec (like by changing a graphical setting), and you'll see that it won't go down, even though nowhere in the graph now gets even closer to that max value of the right axis image In this screenshot, I've enabled path tracing without any XeSS, which resulted in the worst frametimes you could imagine, they went up to around 230ms, but I've disabled since 5 minutes ago, and the scale doesn't go down, which makes the graph reading impossible as I'm now trying to see a difference of 0.5ms, in a graph axis that goes up to 109ms

Device / Platform

ASUS Prime Z790-P WiFi D4

Crash dumps [Required, if applicable]

No response

Application / Windows logs

No response

abrfilho commented 1 year ago

I tried to replicate here, the graph scaled down as soon as the high values disappeared from the screen.

The program is still beta, when I tried to replicate here, at first it didn't detected the process, I had to close PresentMon and open again, the worked without a problem.

Karen-Intel commented 1 year ago

I tried to replicate here, the graph scaled down as soon as the high values disappeared from the screen.

The program is still beta, when I tried to replicate here, at first it didn't detected the process, I had to close PresentMon and open again, the worked without a problem.

Same happened to me, I will add this behavior to a new report anyways :) Ty

Karen

TheWonderfulTartiflette commented 1 year ago

Along with fixing the not scaling down issue, I think it would be really nice to have the option to always make the graphs start at 0. Because right now, in FH5, the frametime graph is scaled at 6-10ms, which makes the GPU Busy line look like it's miles away from the frametime line, misleading the user into thinking that the game isn't GPU-limited

Karen-Intel commented 1 year ago

Hi guys! Just got info regarding Present Mon: The team would like to have everything centralized in a single GitHub so they requested us to help us to submit any PM issue in their GitHub issues forum In the meantime, we will be closing this case. @IGCIT could you do the honors please? TY

Karen