Closed Azonnali closed 1 year ago
Hi, please contact parallel-rdp developer about this, and if the developer verifies this as driver fault, an issue can be opened by parallel-rdp developer with in-depth details and sample code to reproduce.
thanks for your understanding
It could very well have something to do with this (straight from the parallel-rdp readme) :
I'm not sure who's job it is to implement such data "padding" in this case (intel driver devs vs game engine/emulator devs), but the parallel-rdp author specifically stated there's an edge case for intel under windows.
Questions to the intel devs : would this break compatibility on your end to implement in the driver directly ? Is this in your range of responsibility to begin with ?
In any case, I've reproduced this issue, be it with simple64 or RetroArch's Parallel-RDP N64 core.
Checklist [README]
Game / Application [Required]
Ares
Game Platform [Required]
Other game platform
Ares Emulator
Processor / Processor Number [Required]
Ryzen 5600
Graphic Card [Required]
A770 16GB
GPU Driver Version [Required]
Rendering API [Required]
Windows Build Number [Required]
Other Windows build number
No response
Intel System Support Utility report
Report.txt
Description and steps to reproduce [Required]
Every N64 Emulator using parallel-rdp as a plugin for the Video interface (VI) emulation has texture issues with Arc.
The performance is fine but textures do not go where they should. (See issue https://github.com/Themaister/parallel-rdp/issues/54 I opened there).
The image is from SM64 but every N64 game like the free Floppy Bird version have this issue.
Game graphic quality [Required]
Game resolution [Required]
320x240
Game VSync [Required]
Off
Game display mode [Required]
Detailed game settings [Required]
Default settings, you can not change the settings in ares anyway.
Device / Platform name
Windows 11
Crash dumps [Required, if applicable]
No response
Save game
No response