IGCIT / Intel-GPU-Community-Issue-Tracker-IGCIT

IGCIT is a Community-driven issue tracker for Intel GPUs.
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Immortals of Aveum Crashes on Arc a750 #464

Closed kunit1 closed 1 year ago

kunit1 commented 1 year ago

Checklist [README]

Game / Application [Required]

Immortals of Aveum

Game Platform [Required]

Other game platform

No response

Processor / Processor Number [Required]

12600K

Graphic Card [Required]

Arc a750

GPU Driver Version [Required]

Rendering API [Required]

Windows Build Number [Required]

Other Windows build number

No response

Intel System Support Utility report

N/A

Description and steps to reproduce [Required]

Play the first mission of the game. While following Luna after going up on the chains the game freezes for a second and then an Unreal Engine Crash window comes up with the following text:

LowLevelFatalError [File:E:\Jenkins\GAME-Ascendant-Hardening_Build\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at E:\Jenkins\GAME-Ascendant-Hardening_Build\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error 887A0006

Game graphic quality [Required]

Game resolution [Required]

1920x1080

Game VSync [Required]

On

Game display mode [Required]

Detailed game settings [Required]

All settings set to high, FSR Set to Quality

Device / Platform name

No response

Crash dumps [Required, if applicable]

No response

Save game

No response

IGCIT commented 1 year ago

hi @kunit1, can you please provide the ssu log?

thanks

kunit1 commented 1 year ago

I can't replicate the issue anymore. I'll close this one for now and open a new one if I can replicate it reliably again.