Open goldenx86 opened 7 months ago
@goldenx86 thank you for sending this report. I will check on my end and will send my findings here.
Tested Linux too via Proton, issue happens with both the i915 and the Xe DRM drivers, so anv is affected also regardless of if D3D11 or D3D12 is in use.
@goldenx86 I used the game settings you provided and here are some screenshots. Can you please confirm if these are similar to what you get?
Yes, that's the experience I get. Playable character, enemies, allies, and most of the environment are just always dark, even under direct light. Feels like playing as a Jurassic Park dinosaur, you only see contrasts.
Same result with 5522. Hope it's not just lack of FP64 support.
@goldenx86 thank you for sending the sample screenshot with the latest 5522 driver. I checked on my end and can confirm that it still persists. There is already an open case with the debug team regarding this. I will send updates here once available.
Tested a snow map and it seems fixed in 5590. Will test more after I'm done with some IRL university tests.
Can confirm the issue persists with 5590, even in Windows 24H2.
And even adds its own spin to it.
@goldenx86 I checked on my end and the issue still persist with 101.5590 driver. I informed the debug team and still waiting for any feedback.
I do not encounter the white big dots you encounter with you last screenshot though.
Lastly, can you share the screenshot of the snow map that you said appears to be fixed? Also, what is the name of the map?
Thank you very much!
It was Vernen Wells, currently unavailable for playback.
@goldenx86 There is already an existing bug report (18035939175) for this. For any updates, I will post here. Thank you very much!
Roger roger.
Its a problem with the intel iris xe... Intel won't fix it, because "its below minimum system requirement" even though it runs pretty okay. HD2 devs are aware of the issue, they just have a lot more things to work with, there arent many people on this "graphics card" and above all, its not completely their fault. So for the devs its not top priority, and intel wont fix it. Welcome to the bullshit of intel...
I always assumed they were stalling for time until the official EoL announcement. The day they learn to code drivers for the API first, AAA games second, they will start selling usable products.
Yeah, they are probably stalling... Its sad, because the fps isn't even that bad, its just the visual that make me wanna puke...
Checklist [README]
Game [Required]
Helldivers 2
Game Platform [Required]
Other game platform
No response
Processor / Processor Number [Required]
i5 1240P
Graphic Card [Required]
Iris Xe
GPU Driver Version [Required]
31.0.101.5445
Other GPU Driver version
No response
Rendering API [Required]
Windows Build Number [Required]
Other Windows build number
No response
Intel System Support Utility report
intel.txt
Description and steps to reproduce [Required]
Join any planet, visibility won't go past 20-30 meters. https://youtu.be/_V22W3hkeC4 https://www.reddit.com/r/Helldivers/comments/1b0rfpy/helldrivers_2_on_intel_iris_xe/ Issue is widespread and reported by several players. Graphical settings or API in use are irrelevant.
Performance is also terrible.
Game graphic quality [Required]
Game resolution [Required]
1920x1080
Game VSync [Required]
On
Game display mode [Required]
Detailed game settings [Required]
Device / Platform name
Asus Vivobook X1502ZA
Crash dumps [Required, if applicable]
No response
Save game
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