IGCIT / Intel-GPU-Community-Issue-Tracker-IGCIT

IGCIT is a Community-driven issue tracker for Intel GPUs.
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Starfield: black-rectange on lit edges are back #787

Open akarnokd opened 1 month ago

akarnokd commented 1 month ago

Checklist [README]

Game [Required]

Starfield

Game Platform [Required]

Other game platform

No response

Processor / Processor Number [Required]

i7 13700K

Graphic Card [Required]

Arc A770 LE

GPU Driver Version [Required]

31.0.101.5518

Other GPU Driver version

No response

Rendering API [Required]

Windows Build Number [Required]

Other Windows build number

No response

Intel System Support Utility report

igcit_ssu.txt

Description and steps to reproduce [Required]

Game version 1.11.36 just went mainstream, and with it a total of 7358 or so shaders, up from 7318 if I remember correctly.

Lit edges on characters and planets have the black rectangle graphics glitch/flickers again.

https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/assets/1269832/d2179909-e7f2-4c27-b404-9bffe9643e1a

https://www.youtube.com/watch?v=nam7wWu0bDI

Game graphic quality [Required]

Game resolution [Required]

1920x1080

Game VSync [Required]

On

Game display mode [Required]

Detailed game settings [Required]

Starfield_1_11_36_a

Starfield_1_11_36_b

Device / Platform name

No response

Crash dumps [Required, if applicable]

No response

Save game

Too big to upload here, even zipped.

https://drive.google.com/file/d/1734PSHCjIJ4uWxyvSYPZG32ZK4w56Cbo/view?usp=drive_link

akarnokd commented 1 month ago

FYI, 5522 after DDU, shaders recompiled -> same graphical glitches

akarnokd commented 1 week ago

FYI, 5590 after DDU, game 1.12.32.0, shaders recompiled -> same graphical glitches