Open UNHchabo opened 1 week ago
@UNHchabo thanks for reporting the issue. We are setting up to simulate this issue internally and let you know if more information is required.
@UNHchabo we have submitted issue to our engineering team (internal id for your reference only - 16025552829). Please know that we can not commit on the fix and estimated time to fix the issue. I will update this thread if we have more information.
Checklist [README]
Game [Required]
Receiver 2
Game Platform [Required]
Other game platform
No response
Processor / Processor Number [Required]
i9-14900K
Graphic Card [Required]
Arc A770 Limited Edition
GPU Driver Version [Required]
32.0.101.5972
Other GPU Driver version
No response
Rendering API [Required]
Windows Build [Required]
Windows 11 23H2
Other Windows build
No response
Intel System Support Utility report
igcit_ssu.txt
Description and steps to reproduce [Required]
When Anisotropic Filtering is set to Full, on all spotlights in the game, including the blue light shown by turrets, the lines at the edges of the cone show up visibly. When the setting is turned down to Partial or None, the lines disappear and the game looks as it should.
https://github.com/user-attachments/assets/7dfda13d-874a-439b-a7f5-760d1629f703
Game graphic quality [Required]
Game resolution [Required]
1920x1080
Game VSync [Required]
Off
Game display mode [Required]
Detailed game settings [Required]
I used max settings, as shown in the video, except when turning down Anisotropic Filtering to work around the issue.
Device / Platform name
ASRock Z790 Riptide Wifi
Crash dumps [Required, if applicable]
No response
Save game
The attached video shows the opening of the tutorial, this can be replicated on a fresh install of the game.