IGME-RIT / unity-compute-shaders-structured-buffers

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Android openGL ES 3.1 support? #1

Open davoodkharmanzar opened 4 years ago

davoodkharmanzar commented 4 years ago

hello, does it working with Android openGL ES 3.1? thanks.

niko1point0 commented 4 years ago

We never tested our software on Android (that I know of), but feel free to try, and let us know

davoodkharmanzar commented 4 years ago

well ... does not working :[

niko1point0 commented 4 years ago

If Unity is absolutely necessary, the author of our Unity tutorials will probably respond within a few days

Personally, I was in charge of the OpenGL. We have OpenGL Compute Shader tutorials that might help.

In addition, OpenGL ES might require a change in the compute shader from “#version 450” to “#version 320 es”, more about OpenGL ES shaders can be learned by looking at the Nintendo Switch homebrew tutorials