Open GTAVC opened 1 year ago
I dont think there are any checks for werewolf transformation. For now, I think the only thing to do is to prevent the user from transforming while wearing the heavy bondage device (if it's even possible). For now, my guess why its broken is that for some reason the idle animations didnt get reapplied for some reason. FNIS is very junky in this manner, and I thing if actor transforms/untransforms, it removes current idle animation. Issue is that the idle have to be set manually, so there will need to be some kind of event which will apply the animation back after user transforms back. For now, you might try to use DAR/OAR, which should work without issue, as it will change idles automatically.
Describe the bug The Armbinder animation does not reapply after transforming back from being a werewolf. I don't know if this is a DD issue in general, but as I am using this mod that changes them, I'll post it here.
To Reproduce Steps to reproduce the behavior: 1: Be a werewolf. 2: Get bound with an armbinder. 3: Transform into a werewolf. 4: Transform back.
Expected behavior The arms should be back behind the characters body. But they are not bound and a bit of lower arms is missing, hands are visible. Attackanimations are as if not bound. The armbinder is still there.
Skyrim AE, FNIS, Steam Deck