IHateMyKite / UnforgivingDevices

UD is framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system.
https://www.loverslab.com/files/file/16938-unforgiving-devices/
GNU General Public License v3.0
4 stars 8 forks source link

Beta 6 fixes and changes #171

Closed IHateMyKite closed 1 year ago

IHateMyKite commented 1 year ago

This PR will be used to fix all reported issues with last beta 6

Ethryan commented 1 year ago

DD52+BRRF+ForHim DD Patch (8 Errors) got errors in latest NB: DD52+ForHim also affected (33 Errors):

Some of the errors:

[00:00] Checking for Errors in [FE 002] UnforgivingDevices - DD Patch.esp [00:00] zad_gagHarnessBall "Gag (Harness) (Ball)" [ARMO:0400F561] [00:00] ARMO \ Armature \ MODL - Model FileName -> [FE001939] < Error: Could not be resolved > [00:00] zad_cuffsLeatherCollar "Cuffs (Leather) (Collar)" [ARMO:0401BD28] [00:00] ARMO \ Armature \ MODL - Model FileName -> [FE0018BE] < Error: Could not be resolved > [00:07] zadx_Collar_Posture_Red_Rendered [ARMO:07058465] [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE00007C] < Error: Could not be resolved > [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE00007D] < Error: Could not be resolved > [00:07] zadx_Collar_Posture_White_Rendered [ARMO:07058467] [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE00007A] < Error: Could not be resolved > [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE00007B] < Error: Could not be resolved > [00:07] zadx_Collar_Posture_Black_Rendered [ARMO:07058469] [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE000078] < Error: Could not be resolved > [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE000079] < Error: Could not be resolved > [00:07] zadx_cuffs_Padded_Collar_Red_Rendered [ARMO:07058471] [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE000074] < Error: Could not be resolved > [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE000075] < Error: Could not be resolved > [00:07] zadx_cuffs_Padded_Collar_White_Rendered [ARMO:07058473] [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE000072] < Error: Could not be resolved > [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE000073] < Error: Could not be resolved > [00:07] zadx_cuffs_Padded_Collar_Black_Rendered [ARMO:07058475] [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE000076] < Error: Could not be resolved > [00:07] ARMO \ Armature \ MODL - Model FileName -> [FE000077] < Error: Could not be resolved >

Affects both ESP and ESPFE.

I can try and fix them if you want.

Ethryan commented 1 year ago

BTW, can we delete the old Merged Stale Branches of this repository? They can easily be recreated if needed from the merge request in question.

18 Branches is a lot.

IHateMyKite commented 1 year ago

BTW, can we delete the old Merged Stale Branches of this repository? They can easily be recreated if needed from the merge request in question.

18 Branches is a lot.

Thanks for reminder. I have cleaned most of the merged branches.

kurotatsu77 commented 1 year ago

One more small fix to include: In the UD_PurifiedGoo_AME magic effect property UDRRM points to UD_Main, but this script was moved to UD_libs. Need to correct this in the esp, because currently purified goo effect not working due to this error.

kurotatsu77 commented 1 year ago

Here's another long-time standing really minor thing, which was unable to be added via merge, because it requires changing only case of one letter, see screenshot: image

kurotatsu77 commented 1 year ago

Also, from grammar standpoint, we need somehow replace all "ancle lock" to "ankle lock", but I don't know if there's nice and easy way to do it, both in UD esp and FOMOD patches and scripts.

Ethryan commented 1 year ago

You can filter for ancle and then go through and replace all instances of it. <- in the esp

Ethryan commented 1 year ago

Got a real nasty piece of thunderstorm here right now so my pc is unplugged, it’s going to pass in about a day. When it’s gone, i can error test this.

IHateMyKite commented 1 year ago

Sorry for additional changes, found some bugs while testing so I fixed it. Also finally implemented the possibility to select next lock after lockpick minigame ends, as I found out that it was not hard to implement.

Ethryan commented 1 year ago

I didn't find anything when testing either.