IIInitiationnn / BloodEmporium

A program to automatically level the Bloodweb in the game Dead by Daylight.
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NVIDIA visual filters cause unexpected behaviour #6

Closed Quantum-of-Blackness closed 1 year ago

Quantum-of-Blackness commented 1 year ago

The program tries to start the web with perks that are located on the edges. But this does not make sense because it cannot be done and therefore it ignores perks, although they have a very high priority

IIInitiationnn commented 1 year ago

Could you provide some clarification on what you mean by "start the web with perks that are located on the edges"?

Quantum-of-Blackness commented 1 year ago

https://youtu.be/VJ2gzh8Fu9A

IIInitiationnn commented 1 year ago

Would you be able to send me the logs corresponding to this?

Quantum-of-Blackness commented 1 year ago

debug-22-11-13 15-20-10.log debug-22-11-13 15-17-46.log Something from this

Quantum-of-Blackness commented 1 year ago

https://youtu.be/6mFHVF9f8oM debug-22-11-13 16-52-11.log

I recorded another video with the log for the survivor. The video shows how the program tries to take the addon for the toolbox from the edge of the web. After the attempt, the program considers that it has already taken the addon and forgets about it

IIInitiationnn commented 1 year ago

Thanks for the information. I've done a decent amount of testing and debugging, and I have been unable to reproduce the error or find its cause. Here is a version of the app with more detailed logging; if you could run this version and send me a video and logs again when the error occurs, that would be really appreciated. Sorry for the trouble.

Quantum-of-Blackness commented 1 year ago

debug-22-11-14 16-48-43.log

IIInitiationnn commented 1 year ago

Only possible cause I can think of at the moment is visual colour changes, so just to confirm, you are not running the app with any visual shaders or filters on your game?

Quantum-of-Blackness commented 1 year ago

Oh, Nvidia Freestyle...