Open GoogleCodeExporter opened 8 years ago
don't you know this is a glide64 forum not myglide64?
This will be my last comment for all your problem reports.
Good luck on reporting a myglide64 problem in a glide64 forum.
Original comment by pokefan0...@gmail.com
on 31 Mar 2011 at 1:01
well i dont understand the difference between glide64 and myglide64. i think
was just a name of a small modified version.
you dont have to be rude i have done this reports since i dont know anywhere to
go to.
plus this issues are present on glide64 at least the version r214.
if you like me to test if this issue is present on the latest glide64 then give
me a compilated version since the only place it gives away the compiled version
its emucr and since r215 any emulator will not recognize the .dll file.
Original comment by andresan...@gmail.com
on 31 Mar 2011 at 1:07
well if no one its going to pay me any attention because i use myglide64
instead of glide64 then you can just delete the issues i started and thats it.
Original comment by andresan...@gmail.com
on 31 Mar 2011 at 9:56
The steps to reproduce the problem are to complex for me :)
Please attach a savestate from that stage.
Original comment by gon...@ngs.ru
on 1 Apr 2011 at 12:42
sure the save game and a save state coming up. also a screenshot with my video
config.
Original comment by andresan...@gmail.com
on 1 Apr 2011 at 1:27
Attachments:
just as an update by some weird reason now i can see the glide64 latest build
on the emulator.
some update i installed on windows xp make the emulator able to load the .dll
has the same issues as myglide64 (since its the same, compiled by another
person that decided to name it like that)
Original comment by andresan...@gmail.com
on 1 Apr 2011 at 10:02
Emulator just hangs when I load the save. Which rom version you use?
Original comment by gon...@ngs.ru
on 2 Apr 2011 at 1:42
i use the U (usa) version, the kiosk (pokemon nap station) version. the one
with the extra option of gallery to take pictures to the pokemons etc.
if the save state does not work just put the save game (the .fla file)
apparently works in all versions at least the usa ones. then go to the giovanni
castle choose 6 random pokemons and thats it. just watch carefully the wall of
the gym. btw on other gym castles happens. i have not tried them all. but when
a decoration goes right next to a wall texture that separation occurs. not sure
if on stadium 2 on the kanto gyms (are the same stages as in stadium) the same
occurs. later i will test it out.
Original comment by andresan...@gmail.com
on 2 Apr 2011 at 2:50
.fla works. I see the same horizontal line with other plugins. Probably it's
artifact of hi-res hardware rendering. I accept this issue with low priority.
Original comment by gon...@ngs.ru
on 2 Apr 2011 at 4:08
may i ask, even that its not related, but why this plug in when i select dump
textures does not dump the pokemon stadium - pokemon stadium 2 main screen or
backrounds that look as a solid image? (that apparently its not armed ingame
from several textures as for example a 3D model) could you tell me if this will
be possible someday or it just cannot happen???
i am asking since i would like to get the raw start screens and then enhace
them without the pixelation all the video plug ins causes when strething them
since even on the nintendo 64 was low quality lol. sorry i ask here but i dont
want to open a new issue for this that may or may not be a new issue.
Original comment by andresan...@gmail.com
on 2 Apr 2011 at 7:41
Such questions must be asked on the forum:
http://www.emuxhaven.net/forums/forumdisplay.php?16-Glide64
I'll answer you there, but if you need further explanations, open new topic on
the forum.
Pokemon Stadium backgrounds, while look like a solid image, actually consist of
two hundreds 16x16 tiles. It's because of jpeg compression and its
implementation on N64. GlideHQ dumps them all, but if you want to create hi-res
background, you fist have to combine complete picture from that pieces (a kind
of puzzle), create new hires background and then split it to the same number of
tiles giving each of them the proper name. Hellot of work.
Original comment by gon...@ngs.ru
on 3 Apr 2011 at 4:31
ow. tyvm. but i didnt not wanted to make a new start screen on HD. just wanted
to extract it strecth it big and make it HD the original one as a solid image.
well i guess i will stick with the ones i did for "boxart".
Original comment by andresan...@gmail.com
on 3 Apr 2011 at 4:34
Original issue reported on code.google.com by
andresan...@gmail.com
on 30 Mar 2011 at 10:36Attachments: