Closed ILLISIS closed 1 year ago
This is due to the expensive compute required to calculate all prototypes & inventories.
It currently is assumed that one entity will have a minimum of four items to pick up.
Closing this as items are now counted in assembler input/output/fuel/modules as well as chests.
Only thing not counted is items on belts.
This is due to the expensive compute required to calculate all prototypes & inventories.
It currently is assumed that one entity will have a minimum of four items to pick up.