We copied each RoboportEquipmentPrototype to make 2 versions with reduced construction_radius.
If the original equipment had a construction_radius of 0 we crash the game since we expected one of our own prototypes to exist but it doesn't.
This PR fixes this issue.
It also cleans up the changelog a bit to use section names more like vanilla does (see this forum post).
We copied each
RoboportEquipmentPrototype
to make 2 versions with reducedconstruction_radius
. If the original equipment had aconstruction_radius
of 0 we crash the game since we expected one of our own prototypes to exist but it doesn't.This PR fixes this issue.
It also cleans up the changelog a bit to use section names more like vanilla does (see this forum post).