IMP1 / GameFlesh

The 'flesh' to the Game Skeleton I'm developing
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Swinging Traps #18

Open IMP1 opened 9 years ago

IMP1 commented 9 years ago

Implement the swinging trap. They might be like spike traps and just happen when the play is there (to encourage constant movement) or might activate when a player is near (to encourage careful exploration and timing).