IMP1 / GameFlesh

The 'flesh' to the Game Skeleton I'm developing
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Player Loadouts & Skill Trees #24

Open IMP1 opened 8 years ago

IMP1 commented 8 years ago

There aren't classes, per se. But there is a skill tree/web. And players can start with some equipment and/or skills. Maybe specifically Starting Gear/Skills. This should make different playstyles viable.

Should items/equipment require certain stats or perks?

IMP1 commented 8 years ago

Attributes

Strength: Deal more damage, wield heavier weapons Agility: More more quickly, increase invulnerability frames while sidestepping Dexterity: Attack more quickly, increase cancel-able frames while attacking Wisdom: Use more powerful spells, and spells are more effective Resilience: Absorb more physical damage Piety: Absorb more magical damage

Skills

Power Attack, Charge up Attack, Blocking, Rolling & dodging, Spells?