Open IMP1 opened 8 years ago
Strength: Deal more damage, wield heavier weapons Agility: More more quickly, increase invulnerability frames while sidestepping Dexterity: Attack more quickly, increase cancel-able frames while attacking Wisdom: Use more powerful spells, and spells are more effective Resilience: Absorb more physical damage Piety: Absorb more magical damage
Power Attack, Charge up Attack, Blocking, Rolling & dodging, Spells?
There aren't classes, per se. But there is a skill tree/web. And players can start with some equipment and/or skills. Maybe specifically Starting Gear/Skills. This should make different playstyles viable.
Should items/equipment require certain stats or perks?