Closed IMP1 closed 10 years ago
Shader ContextCapabilities c = GLContext.getCapabilities(); return c.GL_ARB_shader_objects && c.GL_ARB_vertex_shader && c.GL_ARB_fragment_shader; Canvas return GLContext.getCapabilities().GL_EXT_framebuffer_object;
ContextCapabilities c = GLContext.getCapabilities(); return c.GL_ARB_shader_objects && c.GL_ARB_vertex_shader && c.GL_ARB_fragment_shader;
return GLContext.getCapabilities().GL_EXT_framebuffer_object;
Done.
Shader
ContextCapabilities c = GLContext.getCapabilities(); return c.GL_ARB_shader_objects && c.GL_ARB_vertex_shader && c.GL_ARB_fragment_shader;
Canvasreturn GLContext.getCapabilities().GL_EXT_framebuffer_object;